Good facial animation is crucial to a character’s presence and charisma on screen. It is at the same time the most complicated part of the character to bring to life. The mobility of a face and the way we read expression is completely different to the way the body moves and is perceived. This is why we have a dedicated facility and training to performance capture for research, experimental work and projects in our curriculum to master this part of the job and to face the toughest challenge the industry throw at them in future.